Ark Nova: Zoo Map Pack 1
This is an expansion and cannot be played alone!
Game Description
From BoardGameGeek:
Ark Nova: Zoo Map Pack 1 contains the two new zoo maps #9 (Geographical Zoo) and #10 (Rescue Station).
From BoardGameGeek:
Ark Nova: Zoo Map Pack 1 contains the two new zoo maps #9 (Geographical Zoo) and #10 (Rescue Station).
FROM THE ASHES OF WAR, NATIONS RISE TO POWER IN THE ATOMIC AGE. Each player takes control of a nation struggling for power in the latter part of the 20th century. They build up their nation’s industry, commerce, and government by acquiring resources, building structures, and tapping sources of energy. The price of oil is going up, and nuclear energy is the wave of the future. "Energy Empire" is set in the same "universe" as "The Manhattan Project", but is a stand-alone game, not an expansion.
The major threat in Energy Empire is not war, but uncertain global impacts, that result from side effects of industrialization and pollution. Many actions come with a cost. So, as nations become more industrious, they also increase the amount of pollution in the environment. Careful use of science can mitigate the harmful effects of industry, and can also help avert global crises.
"Energy Empire" uses worker placement, tableau-building, and resource management mechanics. On each turn, a player can choose to either WORK or GENERATE. On a work turn, a player plays a single worker on the main board, then uses workers and energy to activate cards in their tableau. Players may spend energy to use an occupied space on the main board, so no spaces are ever completely blocked. On a Generate turn, players get to renew their supply of energy by rolling “energy dice” that represent nuclear, coal, oil, solar, and other forms of energy.
Stand alone game, part of The Manhattan Project line from Minion Games.
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The Rebellion prefers to avoid dealing with criminals in most circumstances, but its dedicated smugglers are crucial to the continued survival of the Rebel Alliance. These smugglers carry weapons and medical supplies to beleaguered worlds, they can transport political leaders safely and quickly, and they can hold their own if pressed to fight. With the Alliance Smuggler Ally Pack, you gain a single Alliance Smuggler figure to support you in your campaigns and skirmishes.
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Imperial reprisals have swept the galaxy, targeting not just the Rebels, but their families and loved ones as well. In desperation, you and a team of other Rebel operatives have gathered as many refugees as you can in hopes of shepherding them to safety in the Outer Rim. Your escape is discovered, however, and you’ve been shot down on Tatooine. Here, the power of the Empire is not as strong as elsewhere—but that doesn’t mean you’re out of danger. This is the domain of Jabba the Hutt, and you’ll need to play by his rules if you want to survive.
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